AI-Town narrative sim
problem
AI-Town characters talk, but nothing they say adds up to a story.
what I built
- an extension of AI-Town into an interactive fantasy world, with an offline LLaMA-3 model in Docker for local NPC dialogue and world updates
- a real-time narration system that turns NPC conversations into story events
- player-NPC interactions that can change the narrative
results
- the whole loop runs offline, on a local LLaMA-3 model